Passionate about mathematics, visual arts, and music, Brian made the obvious leap into game development when he met his first computer, an Apple II.
Since that time he has had the opportunity to work with some of the most prominent names in the evolution of software development. From Maxis to Apple to LucasArts to SGI to Kerbango to digital cows that may or may not be herding … and now squirrels!
It has been and continues to be a very interesting journey.
Don’t sweat it, we’ve got you covered.